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March
1994
The guerilla launch of Game Developer magazine
by Alexander Antoniades, Alex Dunne, Nicole Freeman,
and Larry OBrien.
January
1995
Game Developer magazine goes bi-monthly.
October/November
1996
Chris Heckers 4-part series of physics articles
"Smart Moves: Intelligent Path-Finding" by Bryan Stout
April
1997
Game Developer magazine relaunches to encompass
all disciplines of game development.
Chris Heckers infamous "Open Letter to Microsoft"
June
1997
Game Developer magazine goes monthly.
Game Developer magazine runs the first Soapbox,
"Weeds and Oaks" by Chris
Crawford, founder of the Game Developers Conference.
September
1997 - February
1998
Five part series of "Graphic Content" columns by Brian
Hook of id Software
October
1997
Game Developer magazine runs its first Postmortem
-- SSIs Dark Sun Online: Crimson Sands
by Andre Vrignaud
March
1998
"Oh My God! They Inverted Kine!" the first of nearly
40 "Graphic Content" columns by Jeff Lander
June
1999
Postmortem of Dreamworks' Trespasser by Richard
Wyckoff
August
1999
"Toward a Designers Lexicon" by Doug
Church
November
1999
"Putting Curved Surfaces to Work on the Nintendo
64" by Mark DeLoura of Nintendo, who later became
editor-in-chief of Game Developer magazine.
May
2000
"Building Character" by
Toby Gard, inventor of Lara Croft
Postmortem of Epic Games' Unreal Tournament
by Brandon Reinhart
November
2000
Postmortem of Ion Storm's Deus Ex by Warren Spector
June
2001
Postmortem of Lionhead's Black & White by
Peter Molyneux
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 Game
Developer, the print publication written specifically for creators
of entertainment software, provides technical and industry information
to over 35,000 professional game developers. Each month, industry
leaders and game development experts share technical solutions,
review new products, and discuss strategies for creating innovative,
successful games. Professional game developers count on Game
Developer magazine for the most relevant and respected content
in the game industry.  Game
Developer features articles written by professional game developers
on cutting-edge game development techniques in the areas of graphics
and AI programming, audio design and engineering, art and animation,
QA/testing, game design, and project management. If you have professional
game development knowledge and experience to share, we want to hear
from you. Check out our writer's guidelines.
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to let us know how we are doing? Is there a particular topic you'd
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the magazine. Reader
Feedback form  EDITORIAL
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Duffy
Features
Editor
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Sheffield
Art
Director -
Cliff Scorso Contributing
Editors
Steve Theodore, Noah Falstein, Jesse Harlin, and Mick West
Game
Developer magazine
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