Not Your Typical Grind: Tony Hawk’s Downhill Jam for Wii
By Toby Schadt

Skateboarding at home, in the living room, on the couch, never felt so alive. In this postmortem of the newest Tony Hawk game, Toys for Bob lead designer Toby Schadt explains how playtesting was different for this Wii game, and how the legal department can hinder even the most generic design choices.

Game Developer’s 2006 Front Line Awards
By Jill Duffy
Game Developer’s ninth annual Front Line Awards feature pays homage to the companies and products that make game development possible. Seven winners are named—and one tool that no developer could live without is inducted into the Hall of Fame.

Setting The Bar
By Chris Hind and Dan Bell
“There wasn’t enough time to fix them all,” said the game developers about the bugs they just couldn’t get rid of. Sound familiar? Two test engineers from the Microsoft Games Test Organization have a theory about why developers should just let go and accept that some bugs are inevitable. But, they also have a plan for finding the bugs that count and exterminating them in a way that’s neither costly nor overly time-consuming.

 


Game Plan
By Simon Carless
Full Tilt

Heads Up Display
Developers’ biggest concerns for 2007, Microsoft XNA news, and more.

Skunk Works
By Ronnie Ashlock and Tom Whittaker
Autodesk’s 3ds Max 9, Perforce Software’s Perforce 2006.1, and product news.

A Thousand Words
LucasArts’ Indiana Jones

Business Level
By Jack Emmert 
Test of Design

Pixel Pusher
By Steve Theodore
Inner Tidings

The Inner Product
By Mick West
Managed Code in Games

Game Shui
By Noah Falstein
Do, Don’t Show

Aural Fixation
By Jesse Harlin
iCan Too

 

 

Digital Download
$3.95

 

Home | About | Subscribe | Write | Advertise | Resources | Customer Service