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Postmortem: Gun: The Good, The Bad, and The Ugly
By Scott Pease and Chad Finley
It's no simple task to create an original IP from scratch, let alone to release it for multiple consoles, including the next-gen Xbox 360. This was Neversoft's task with Gun, and a particular challenge given the company's long ties to licensed titles. Can veteran cowboys learn new tricks, or will they fall into the same old gulch? This postmortem offers a very honest appraisal.
Game Developers Conference Preview 2006
With GDC just around the bend, the editors of Game Developer and Gamasutra.com have written up a set of event highlights, session previews, and other informational delights. While by no means a comprehensive guide, this feature gives you a nice sampling of what's to come, filtered by the personal preferences of each editor.
Dynamic Skyscapes
By Michael Gehling
A game's sky is integral to its believability, but creating a convincing one can sometimes be a daunting task, especially in the new generation of consoles. In this technical artist's article, Michael Gehling details the creation of a stunning yet scalable sky using modern techniques. This should take some of the strain off both coders and artists alike, without compromising quality.
Playing Catch-Up
By Frank Cifaldi
In this series of interviews, important figures from the golden age of game development, including Al Lowe, Steve Purcell, and David Crane, clue us in on what they've been up to over the years, and what they're up to now. The article begs the question: Where will you be in 20 years?

Game Plan
By Simon Carless
Outlaws of Game
Heads up Display
PC retail game sales fall, PopCap's serious future, an open letter from Jon Goldman, and more.
Skunk Works
By Dennis Crowley and Spencer Lindsay
Elsevier's High Dynamic Range Imaging book and Razer's Copperhead high-precision mouse
A Thousand Words
Sega's The Rub Rabbits!
Business Level
By David Amor
Crunch-less Development
The Inner Product
By Mick West
Evolve Your Hierarchy
Pixel Pusher
By Steve Theodore
Brave New World
Aural Fixation
By Alexander Brandon
Databasic Ideas: Part I
Game Shui
By Noah Falstein
The Judo Rule


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