May 2010

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Postmortem - Telltale Games'
Tales of Monkey Island

By Emily Morganti

As a studio founded by LucasArts veterans, episodic gaming pioneer Telltale Games went back to its roots with Tales of Monkey Island. Telling a story over five chapters allowed the team to fill out the game's narrative but presented unique challenges to the art and production pipeline.

Tales From The Crunch

By Brandon Sheffield

The Horror! Crunch time is a fact of life in the game industry; everybody hates it but no one seems to know how to avoid it. Here we gather round the campfire to share some hilarious and horrifying crunch tales to chill your bones.

True Physics

By Eric Brown

One of the vital components of a physics engine is the code that integrates Newton's laws of motion. There are several techniques that employ approximations of calculus in order to numerically solve this problem. In this article Eric Brown proposes a scheme that can solve this problem without approximation.

An Island of Details

By Ron Gilbert

Twenty years after its release The Secret of Monkey Island continues to charm players. Here Monkey Island creator Ron Gilbert walks you through some of the design decisions behind its classic gameplay.

 

 

Game Plan

By Brandon Sheffield
Adapt To Survive

Heads Up Display

The chipsounds soft synth, the 8th annual Scene.org Awards, and Ralph Baer joins the Inventors Hall of Fame.

Tool Box

By Jeffrey Fleming
Game Developers Conference 2010 show floor report.

The Inner Product

By David Tuft
Plane-Based Depth Bias For Percentage Closer Filtering

Designer's Notebook

By Jordan Mechner
Prince of Persia: May 3, 1987

Pixel Pusher

By Steve Theodore
Blind Alleys

Design Of The Times

By Damion Schubert
Win Expectancy

Aural Fixation

By Jesse Harlin
The Global Asset List

Good Job!

By Brandon Sheffield
Akira Yamaoka interview and new studios.

Educated Play

By Jeffrey Fleming
Joshua Nuernberger’s Boryokudan Rue

Arrested Development

By Matthew Wasteland
Phone Tag With The Art Contractor From Hell







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