September 2008

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Postmortem - Metanet's N+

By Raigan Burns and Mare Sheppard

N+ is the indie success story of the year thus far, with over 100,000 downloads on Xbox Live Arcade. Here, the developers chart their path from the original N to its high definition iteration, contending with TCR problems, networking issues, and cut features along the way.

State Of The Industry: Outsourcing

By Paul Hyman

Outsourcing is no longer something game companies are simply "looking into." Outsourcing is now a reality of modern game development, both on the large and small scales. This state of the industry report talks to both outsourcers and outsourcees, to determine where this increasingly important sector of game development is going in the near future.

Ragdoll Physics On The DS

By Eric Brown

They thought it couldn't be done, but then did it anyway. This article takes you through the steps necessary to implement ragdoll physics on the DS, without eating up your budgets.

A Sense Of Fun

By Masaya Matsuura

PaRappa the Rapper creator Masaya Matsuura feels that music games are missing their full potential. Not only that, he feels that games in general focus too much on competition and negativity. In this op-ed piece, he calls on developers to extend themselves in new directions.

 

Game Plan

By Brandon Sheffield
Cahiers du Jeux

Heads Up Display

Overheard at E3 and Comic-Con, Game Developer Research purchasing survey, and more.

Tool Box

By Tom Carroll
NextEngine 3D Scanner

The Inner Product

By Noel Llopis
Managing Data Relationships

Pixel Pusher

By Steve Theodore
Punch the Clock

Design Of The Times

By Soren Johnson
Game Economics

Aural Fixation

By Jesse Harlin
Breaking New Ground

Arrested Development

By Matthew Wasteland
Depress Releases






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