We presented you with a fair amount of beautiful artwork from Eidos' Deus Ex: Human Revolution in our January issue, but there's loads more where that came from! We've selected several more pieces for you here, including preproduction concept art, character art, environments, and action shots. Enjoy!


We have named the winners for the 2011 Front Line Awards, the fourteenth annual ranking of the best tools enabling game development for professional video game creators.
Welcome to 2012! As you can tell from our fabulous cover, this month's postmortem is Eidos Montreal's well-received action-RPG, Deus Ex: Human Revolution. The team speaks about their experiences reviving the much-loved Deus Ex franchise, and how important forward-thinking and planning were to making the title a success.
Also, the 14th annual Front Line Award winners are announced! Our readers have voted these tools as the best in the business for 2011, and we've also ushered one special tool into our Hall of Fame.
Other features this issue include an open source solution for the back-end work needed for social games, by the makers of Creatures 4, and an interview in which editor-in-chief Brandon Sheffield and Gamasutra's features director Christian Nutt interviewed Kenji Kobayashi, the director of DeNa. The three discuss profitsharing and enhancing player ability through careful design and in-app purchases.
Our GDC 2012 Preview Guide is also included, which highlights some of the many talks that will be featured at the March event.
A full list of all the content included in our first issue of 2012 can be seen here!
Also, the 14th annual Front Line Award winners are announced! Our readers have voted these tools as the best in the business for 2011, and we've also ushered one special tool into our Hall of Fame.
Other features this issue include an open source solution for the back-end work needed for social games, by the makers of Creatures 4, and an interview in which editor-in-chief Brandon Sheffield and Gamasutra's features director Christian Nutt interviewed Kenji Kobayashi, the director of DeNa. The three discuss profitsharing and enhancing player ability through careful design and in-app purchases.
Our GDC 2012 Preview Guide is also included, which highlights some of the many talks that will be featured at the March event.
A full list of all the content included in our first issue of 2012 can be seen here!
Twisted Pixel's Kinect title The Gunstringer got its first downloadable content in the form of a full motion video shooter sidequest called The Wavy Tube Man Chronicles. While we did show some of the final DLC images in the magazine, below we've shared several behind-the-scenes shots from the extensive production:

Game Developer has been a print magazine for over 15 years, but as our readers change how they want to interact with media, we've embraced the digital landscape with our digital edition, which is viewable in web browsers. But that's not quite enough either - to that end, we've also put together an iPad version of the magazine, which also works on iPhone (though admittedly not as well). This app is now available on Apple Newsstand! And soon we will be adding an Android version to the line up.With all that work done, it's time to revise our subscription strategy. All our digital offerings have now been wrapped up into one subscription package for $29.95 per year, which gives you 11 digital issues in print form, the iPad app, and digital archives going back to 2004. It's important to note that the iPad app only extends as far back as October 2011, but the digital archives can be downloaded as PDFs, and easily read on an iPad or iPhone with an appropriate reader.
For our other subscription, a lot of people still enjoy the feeling of a print magazine, and that includes us. The print version isn't going away any time soon. For $49.95 per year (for U.S. residents - $59.95 for Canada/Mexico, $69.95 worldwide), you'll get the print magazine, plus all the digital content described above. As a bonus incentive, you'll get our special Best of Postmortems issue, which is only available to new (or renewing) paid print subscribers via this offer, and only available while supplies last. (See the cover and table of contents here.)
This special issue has a glossy cover and perfect binding, with nearly 100 pages that showcase 14 postmortems from the last 10 years, including games such as the original Deus Ex, Neverwinter Nights, Katamari Damacy, Rock Band, and Final Fantasy XIII. The issue also gives a glimpse into how vastly the art direction of Game Developer has changed over the years.
The new subscription offers are available immediately, and will help Game Developer continue to bring you the award-winning content that has helped game developers do their jobs since 1994. Happy reading!
The newest issue of Game Developer is now available online! This month's postmortem features the colorful and creative Kinect title, Gunstringer from Twisted Pixel. From its humble beginning as a radical idea spoken about in a restaurant, to a full game which includes a FMV downloadable episode, game director Bill Muehl tells the tale of all the ups and downs.
Also included is our interview with Hao Chen, the leader of Bungie's graphic team. Chen speaks in programmatic detail about his experience bringing virtual worlds to life with visual effects, and his thoughts on the future of consoles.
In our third feature, game designer Ara Shirinian addresses the various issues involved in creating an intuitive user interface. The article deals not only with design and playtesting options, but also with the psychological element you must consider when dealing with the player's expectations.
The December issue of Game Developer can be purchased here! Also make sure to check out our previous blog entry, including additional concept art from Gunstringer.
Also included is our interview with Hao Chen, the leader of Bungie's graphic team. Chen speaks in programmatic detail about his experience bringing virtual worlds to life with visual effects, and his thoughts on the future of consoles.
In our third feature, game designer Ara Shirinian addresses the various issues involved in creating an intuitive user interface. The article deals not only with design and playtesting options, but also with the psychological element you must consider when dealing with the player's expectations.
The December issue of Game Developer can be purchased here! Also make sure to check out our previous blog entry, including additional concept art from Gunstringer.
You've probably noticed that it looks a little different here. Well, that's on purpose, we assure you! There's a bunch of new stuff on GDmag.com though, more than just the cosmetic update. In addition to showing the newest magazine content, we've also got a blog, which you have probably figured out, since that's what you're reading right now. The top posts are displayed on the front page, but if you want to see the blog in full, it's here. We'll be bringing you a variety of curious items, but perhaps most notable are the galleries - we get a lot of extra art when making postmortems, and don't have the pages to show it all, so we'll be displaying some of the best art here.
There's also a fresh new resources tab, with source code from articles and past issue summaries, and we've revamped our contributor page with updated info on submitting articles (hint hint).
As you may have already seen, we now have an iPad version of the magazine as well, which is free for a limited time. It'll be on Apple Newstand in the very near future.
There's more to come (we'll post at least one interesting item per week), so please do check back, follow us on Facebook and Twitter, and send us your feedback!
There's also a fresh new resources tab, with source code from articles and past issue summaries, and we've revamped our contributor page with updated info on submitting articles (hint hint).
As you may have already seen, we now have an iPad version of the magazine as well, which is free for a limited time. It'll be on Apple Newstand in the very near future.
There's more to come (we'll post at least one interesting item per week), so please do check back, follow us on Facebook and Twitter, and send us your feedback!
What instant updates on what's new with Game Developer? Make sure to follow our Twitter: @GameDevMag (twitter.com/gamedevmag) and the Game Developer Facebook page, for new issue alerts, blog entries, and links to other features content.





