The fourteenth annual Front Line Awards continue Game Developer's tradition of honoring excellence and innovation in tools for game development. We recognize those companies whose state of the art tools enable faster and more efficient game creation to advance the game industry. The Front Line Awards honor the year's best tools across art, audio, middleware, game engines, and network and programming/production tools. In addition, one product is given the highest honor and inducted into the Front Line Awards Hall of Fame.
Products are nominated by the readers of Game Developer and Gamasutra. Only new products and new versions of products related to game development released between September 1, 2010 to August 31, 2011 are eligible. Beta products are not eligible. Finalists are selected by the editors of Game Developer and Gamasutra based on utility, innovation, value, and ease of use. The winners are then selected by the readers of Game Developer and Gamasutra.
| October 10 – 20 | Call for product nominations |
| October 20 – 31 | Finalists selected |
| November 9 | Finalists announced |
| November 9 - 18 | Voting Period |
| December 2011 | Finalists featured in the December Issue of Game Developer |
| January 2012 | Winners announced in the January Issue of Game Developer |
| Hall of Fame Winner |
XNA Game Studio | Microsoft |
| Art Tools | 3DS Max 2012 (WINNER) Modo 501 MotionScan Substance Designer 2 ZBrush 4R2 |
Autodesk Luxology Depth Analysis Allegorithmic Pixologic |
| Audio Tools |
Fmod Designer 3.4.8 Miles Sound System 9 Pro Tools 10 (WINNER) Soundminer HDv4.3 Wwise 2011.2 |
Firelight Technologies RAD Game Tools Avid Technology Soundminer Audiokinetic |
| Game Engine | C4 Engine 2.6 CryEngine 3 Unity 3.4.1 Unreal Engine 3 (WINNER) VisionEngine |
Terathon Software Crytek Unity Technologies Epic Games Havok |
| Middleware | Havok Physics (WINNER) Kontagent kSuite User Analytics Platform Kynapse 2012 Scaleform GFx 3.2 XaitControl 3.4 |
Havok Kontagent Autodesk Scaleform Xaitment |
| Networking | DeNA Mobage GameSpy Technology (WINNER) OpenFeint Photon 3 ReplicaNet 7.0 |
DeNA GameSpy Industries Aurora Feint ExitGames Replica Software |
| Programming | FlashDevelop 4.0.0 Hansoft 6.6 LUA 5.2 (WINNER) Perforce 2011.1 RAD Telemetry |
FlashDevelop Project Hansoft LUA Perforce Software RAD Game Tools |
The Hall of Fame Honorees and winners from previous years will be added shortly. Check back soon.