| Art Tools |
Photoshop CS3 |
Adobe |
| Art Tool Finalists |
3ds Max 2009 |
Autodesk |
| |
Maya 2008 |
Autodesk |
| |
Modo 302 |
Luxology |
| |
Softimage XSI 7 |
Avid Technology/Autodesk |
| Audio Tools |
FMOD |
Firelight Technologies |
| Audio Tools Finalists |
Vivox Precision Studio v.2 |
Vivox |
| |
Wwise 2008.3 |
Audiokinetic |
| |
Miles Sound System 7.2c |
Rad Game Tools |
| |
Voice-O-Matic 2.6 |
Di-O-Matic |
| Books |
The Art of Game Design, Jesse Schell |
Morgan Kaufmann |
| Book Finalists |
Dungeons and Desktops: The History of Computer Role-playing Games, Matt Barton |
AK Peters |
| |
Game Production Handbook, 2nd Edition, Heather Maxwell Chandler |
Infinity Science Press |
| |
Real-Time Rendering, 3rd Edition, Akenine-Moller, Haines, and Hoffman |
A K Peters |
| |
Game Programming Gems 7, Scott Jacobs |
Charles River Media |
| Engines |
Torque Game Engine Advanced 1.7.1 |
GarageGames |
| Engine Finalists |
Unity 2.1 |
Unity Technologies |
| |
CryEngine 2 |
Crytek |
| |
Gamebryo 2.5 |
Emergent Game Technologies |
| |
Source Protocol 14, Build 3531 |
Valve Corporation |
| Middleware |
Havok Physics |
Havok |
| Middleware Finalists |
Autodesk Kynapse 5 |
Autodesk |
| |
PathEngine |
PathEngine |
| |
Euphoria |
NaturalMotion |
| |
GameSpy SDK |
GameSpy |
| Programming Tools |
Visual Studio 2008 |
Microsoft |
| Programming Tool Finalists |
TestTrack Pro 2008.2 |
Seapine Software |
| |
Perforce 2008.1 |
Perforce |
| |
XNA Game Studio 2.0 |
Microsoft |
| |
Subversion 1.5 |
CollabNet |