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Current Issue

May 2012

GD Mag

FEATURES

by Seth Sivak
How do you make a social game that can bring elements from The Legend of Zelda: Ocarina of Time or Tomb Raider to a relatively casual audience? Answer: lots of testing, lots of iterating, and lots of Indiana Jones. Zynga Boston lead designer Seth Sivak shows us what went right and wrong with Zynga’s casual-core-bridging Indiana Jones Adventure World.
by Mark Deloura
Our big technology survey for 2012 focuses on the engines, tools, middleware, platforms, and services that mobile and social game developers are working with—as well as the tech they wish they were working with.
by Seungmo Koo
If your MMORPG’s players are spending more time staring at cooldown meters than the monsters they’re fighting, you’re doing it wrong. Bluehole Studios’s Seungmo Koo explains how they pulled off Tera’s truly real-time “free-targeting” combat system without breaking their servers.
by Brandon Sheffield
During a single weekend, over 900 developers across 30-plus cities worldwide made more than 300 games as part of the “What Would Molydeux?” game jam. Read about what went right and what went wrong with organizing a massively popular game jam in just under three weeks.

DEPARTMENTS/COLUMNS


 
Game Plan
Brandon Sheffield
Make Games for Yourself
Heads Up Display
Staff
Old fan-favorite franchises get revived on Kickstarter, 
and Game Developer staff changes
Tool Box
Matt Link
Pixologic’s ZBrush 4R3
The Inner Product
Slawomir Nikiel
Cells for Cell Phones
Design of the Times
Jason VandenBerghe
The Five Domains of Play
GDC News
Staff
GDC Vault debuts classic videos, GDC 2012 lectures
 
 
Blog
Game
GDMag June/July 2012: The Official Soundtrack
Dan and I (and Brandon, and Pearl, and Joe, and everyone else) just closedthe June/July 2012 issue of...

Game
TERA Code Samples!
Now available for download in the Resources section is a collection of code samples from our TERA feature....

Game
May 2012 Issue Now Available!
In this month's issue of Game Developer, we have Indiana Jones Adventure World  as our postmortem....


 
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