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May 2008

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Postmortem: Harmonix’s Rock Band
By Rob Kay
Witness Harmonix's transformation from a game developer to a peripheral manufacture hybrid, as the company undertakes its most ambitious game to date—one which comes close to fulfilling the studio's ultimate vision. From controller management to over-stretched leads, this postmortem chronicles the trials and tribulations of this innovative game.
Engines Of Creation
By Jon Jordan
Third-party licensed game engines are increasingly used in the development of high-profile titles. But which is right for you? Here, we lay the major entries' features side-by-side.
Interview: Mike Zak
By Christian Nutt
Halo 3 environment artist Mike Zak talks designing art for curious players, Halo's unique look, and Bungie's newfound independence.
The Game Developer Market
By Paul Hyman
The job market is hot right now, especially for developers with experience. This state of the industry report aims to discern what companies are really looking for.
Design Of The Times: Idea Synthesis
By Damion Schubert
Ruminations on collaborative design and humility as ways to get ahead as a game designer.
Aural Fixation: The Three Rs of Audio Leadership
By Jesse Harlin
An audio lead and a sound designer necessarily have different skill sets—three of which are outlined here.
Arrested Development: It's a Trap!
By Matthew Wasteland
Tips for surviving in a manager-driven world.
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