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Current Issue

February 2012

GD Mag

FEATURES

by Lee Petty
Stacking, a matryoshka nesting doll- and silent film-inspired adventure game, is one of the results of Double Fine's big experiment; to break its larger teams into smaller chunks, allowing for more directors, more (smaller) games, and more visions. This model has proved Double Fine's saving grace, but was not without its pitfalls.
by Ara Shirinian
Game Developer has been conducting salary surveys for 10 years now. With that much data, we presumed some interesting trends might result. This feature is the result of that analysis, showing ultimately that while individual disciplines have fluctuated, by and large industry pay has remained relatively stable.
by Peter Kao
In the past, some studios developed online and offline features separately, due to SDK differences and myriad other issues. With Insomniac's first multi-platform game Overstrike, the company has integrated its systems, and now, author Peter Kao says, "we are all network programmers."
by Ian Frazier
Western-style open world RPGs have proved immensely popular in recent years. RPGs are huge undertakings on their own, and Ian Frazier shares his tips for balancing an open-world RPG, employed in the creation of Big Huge Games' new game Kingdoms of Amalur: Reckoning.

DEPARTMENTS/COLUMNS


 
Heads Up Display
Staff
IGF finalists announced, what's new with Game Developer,
and top pirated games of 2011.
Game Plan
Brandon Sheffield
Freedom's Downward Spiral
Tool Box
Carey Chico
SpeedTree 6.0
The Business
David Edery
What's Mine Is Yours
The Inner Product
Ari Silvennoinen
Chasing Shadows
Aural Fixation
Damian Kastbauer
Dude, History?
 
 
Blog
Game
Deux Ex: Human Revolution Gallery
We presented you with a fair amount of beautiful artwork from Eidos' Deus Ex: Human Revolution in our January issue, but there's loads more where that came from! We've selected several more pieces for... Continue Reading
Game
Front Line Award Winners Announced
We have named the winners for the 2011 Front Line Awards, the fourteenth annual ranking of the best...

Game
January Issue Now Available
Welcome to 2012! As you can tell from our fabulous cover, this month's postmortem is Eidos Montreal's...

Game
Game Developer's new subscription offers
Game Developer has been a print magazine for over 15 years, but as our readers change how they want to...


 
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