FEBRUARY 2007

Featured Theme: GDC Preview
Bonus Distribution: Game Developers Conference

MARCH 2007

Featured Theme: GDC issue
Bonus Distribution: Game Developers Conference

APRIL 2007

Featured Theme: Salary Survey

MAY 2007

Featured Theme: Professional Career Advice

JUNE/JULY 2007

Featured Theme: 'Focus On'
Bonus Distribution: E3 Media Summit, Hollywood & Games

CAREER GUIDE 2007

Cover Feature Theme: Game Industry Careers

AUGUST 2007

Featured Theme: SIGGRAPH - Graphics/Visual Arts
Bonus Distribution: SIGGRAPH

SEPTEMBER 2007

Featured Theme: Mobile
Bonus Distribution: Austin GDC, Tokyo Game Show

OCTOBER 2007

Cover Feature Theme: Top 20 Publishers/'Focus On'

NOVEMBER 2007
Featured Theme: Serious Games
DECEMBER 2007
Featured Theme: Front Line Award Finalists Announced
 

Game Developer magazine is by game developers, for game developers. No one in this industry can afford to develop in a vacuum. When we share our individual knowledge and experience, the whole industry benefits. Game Developer is constantly seeking out articles on cutting-edge game development techniques in the areas of graphics, AI, or network programming, audio design and engineering, art and animation, game design, quality assurance, and project management, written by those who know your challenges best: professional game developers.

Feature articles
Features are generally technical, on subjects ranging from programming, design, project management, art/animation, quality assurance, sound effects, and so on. The length of these articles is approximately 3500 words.

Postmortem
The Postmortem column is a look at a recently finished game you just worked on. Like a real-life postmortem, you talk about the goals of the game, and explain what went right and wrong during the development and roll out of the game. The length of this column is approximately 3500 words.

Product Reviews
Game Developer reviews game development tools on a regular basis. It does not review games. If you are interested in writing product reviews, follow this link to get more information. Important: we do not accept unsolicited product review submissions. The length of product reviews is approximately 600 (f or short reviews) to 1200 (for long reviews) words.

Also we gladly accept Letters to the Editor

Gamasutra's features are devoted to the development of games. The audience for your technical article will be professional game developers, including (but not limited to) programmers, artists, sound designers, and producers. For more information on writing for Gamasutra.com go to www.gamasutra.com/writers_guidelines/

Want to let us know how we are doing? Is there a particular topic you'd like us to cover, a product you'd like reviewed, or a game you'd like to see a Postmortem written about? Do you have questions about a recent article? It's important for us to know what you want from the magazine.

Reader Feedback form

 

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