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FEBRUARY 2007 |
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Featured Theme: GDC Preview
Bonus Distribution: Game Developers Conference |
| MARCH 2007 |
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Featured Theme: GDC issue
Bonus Distribution: Game Developers Conference |
| APRIL 2007 |
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Featured Theme: Salary Survey
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| MAY 2007 |
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Featured Theme: Professional Career Advice |
| JUNE/JULY 2007 |
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Featured Theme: 'Focus On'
Bonus Distribution: E3 Media Summit, Hollywood & Games |
| CAREER GUIDE 2007 |
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Cover Feature Theme: Game Industry Careers
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| AUGUST 2007 |
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Featured Theme: SIGGRAPH - Graphics/Visual Arts
Bonus Distribution: SIGGRAPH |
| SEPTEMBER 2007 |
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Featured Theme: Mobile
Bonus Distribution: Austin GDC, Tokyo Game Show |
| OCTOBER 2007 |
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Cover Feature Theme: Top 20 Publishers/'Focus On' |
| NOVEMBER 2007 |
| Featured Theme: Serious Games |
| DECEMBER 2007 |
| Featured Theme: Front Line Award Finalists Announced |
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Game
Developer magazine is by game developers, for game developers. No
one in this industry can afford to develop in a vacuum. When we
share our individual knowledge and experience, the whole industry
benefits. Game Developer is constantly seeking out articles on cutting-edge
game development techniques in the areas of graphics, AI, or network
programming, audio design and engineering, art and animation, game
design, quality assurance, and project management, written by those
who know your challenges best: professional game developers.
|
Feature
articles
Features are generally technical, on subjects ranging from
programming, design, project management, art/animation, quality
assurance, sound effects, and so on. The length of these articles
is approximately 3500 words.
Postmortem
The Postmortem column is a look at a recently finished game
you just worked on. Like a real-life postmortem, you talk
about the goals of the game, and explain what went right and
wrong during the development and roll out of the game. The
length of this column is approximately 3500 words.
Product
Reviews
Game Developer reviews game development tools on a regular
basis. It does not review games. If you are interested in
writing product reviews, follow this link to get more information.
Important: we do not accept unsolicited product review submissions.
The length of product reviews is approximately 600 (f or short
reviews) to 1200 (for long reviews) words.
Also
we gladly accept Letters
to the Editor
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Gamasutra's
features are devoted to the development of games. The audience for
your technical article will be professional game developers, including
(but not limited to) programmers, artists, sound designers, and
producers. For more information on writing for Gamasutra.com go
to www.gamasutra.com/writers_guidelines/

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to let us know how we are doing? Is there a particular topic you'd
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like to see a Postmortem written about? Do you have questions about
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