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JANUARY 2010Featured Theme: Front Line AwardsFEBRUARY 2010Featured Theme: GDC Preview IssueDistributed At: GDC 2010 MARCH 2010Featured Theme: GDC Issue Distributed At: GDC 2010APRIL 2010Featured Theme: Salary SurveyMAY 2010Featured Theme: Crunch Horror StoriesDistributed At: GDC Canada JUNE/JULY 2010Feature Theme: Top 50 Developers, FocusOnDistributed At: E3, Develop Conference, SIGGRAPH CAREER GUIDE 2010Featured Theme: Career & EducationDistributed At: PAX, GDC Europe, SIGGRAPH, GDC Online, MIGS AUGUST 2010Featured Theme: GDC Online PreviewDistributed At: GDC Europe SEPTEMBER 2010Featured Theme: GDC OnlineDistributed At: GDC Online, Tokyo Game Show OCTOBER 2010Featured Theme: Top 20 PublishersDistributed At: GDC China NOVEMBER 2010Featured Theme: Power 50 Distributed At: G Star, MIGS, GDC ChinaDECEMBER 2010Featured Theme: Front Line Award Finalists |
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Submit an article idea to the editors Who Reads UsMost of our 35,000 readers work in medium- and large-sized North American game development companies. The audience for your technical article will include professional programmers, animators, sound designers, and producers. We do not target the hobby or amateur game development market.Game Developer welcomes submissions on programming, design theory, 3D design, sound design, testing, and asset management, among other topics. Articles should be of a "how-to" nature. Our focus is on implementing solutions, using concrete examples from game development projects. Our readers want advice and recommendations about tools and technology. Include as many real-world examples within your article as possible to illustrate concepts. Subjects We CoverWe want to let you come up with innovative article ideas without influencing you unduly. Technology and consumer tastes evolve more rapidly than this page gets updated, so we don't try to list specific topics. In general terms, however, know that we cover the following areas:
How to Submit a Feature ProposalPut together an outline of the article that you'd like to write. It should start off with a problem that game developers face, and then methodically explain the solution. It should explain the domain in which the solution works, the tools required, any potential drawbacks. You should also support your solution with source code example and figures or screenshots (in BMP, TIF, or other nonlossy file format). The outline doesn't have to be long (one page will do), but it should clearly describe your idea.Send that outline in an email to the editors. We may make a decision on the spot to go with it as-is, or we might suggest some changes. If we have already covered this topic in the magazine, or think that you might be better off shopping it around to another magazine, we'll let you know. If you get the green light for the article, you'll have between 4-6 weeks to write it and get it to us. If you've already written an article, we'll take a look. Send it to us at the above email address. We deal with things in a strict FIFO manner, so we can't always give you feedback right away. Be patient. Alternatively, you can send it to our snailmail address: Game Developer Article FormattingFeatures should be approximately 3500-4000 words. We reformat all articles during the production phase, so you should not worry about page layout. However, here are a few things you should know to give your articles a professional appearance:
Listings and figures need to be referenced in the text. You always have to use a phrase along the lines of "Because, as can be seen in Figure 3, the viewpoint has moved, we must transform the Foo matrix, as shown in Listing 1." The text must be more than a walkthrough of the code: "Then, we call foo(). This returns an integer, iRetVal, which we pass to bar()." Want to Improve Your Chances Even More?Check out our editorial calendar and come up with ideas that fit the themes of upcoming issues. The lead time for an issue is at least three months. So if you have an idea, make sure that you suggest it to us at least 4 months in advance (factoring in at least 1 month for you to write the article).Send us your ideas in an email, along with information about yourself, including your game development background and who you are currently employed by. Home | About | Subscribe | Write | Advertise | Resources | Subscription Questions? Copyright © UBM TechWeb |

